Devlog: A Huge Milestone Update for A Demon Hunter’s Guide to Passing Finals
Hello everyone!
It’s been an incredibly productive stretch for A Demon Hunter’s Guide to Passing Finals, and today I wanted to share a comprehensive update covering everything we’ve accomplished so far — from gameplay systems to art production, plugin development, monster design, card mechanics, and major story polish.
This devlog serves as a detailed snapshot of the project’s progress and all the foundational work that’s now in place as we move toward the playable demo and Kickstarter launch.
🎮 Core Gameplay & Systems
✔️ 18+ Element System (Fully Implemented)
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Fire, Ice, Thunder, Water, Earth, Wind, Light, Dark
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PLUS custom elements: Time, Space, Nature, Chaos, Gravity, Oblivion, Spirit, Soul, Dream, Fate
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Each element includes:
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Damage Taken multipliers
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Damage Dealt affinities
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Multi-tier weaknesses, resistances, nullifications, and absorbs
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Full integration with skillbooks, weapons, crafting, and monster typing.
✔️ Full Spellbook/Affinity System
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Spellbooks divided into Basic → Legendary, with proper scaling.
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Open-Affinity characters (Riku, Kaito, etc.) integrated into lore and mechanics.
✔️ Weather Suite Plugin (Completed)
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Custom Ash Born plugin enabling:
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Dynamic thunder, storms, fog, snow, blizzards
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Region-tied weather
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Beautiful ambient cycles
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Works with VisuStella_WeatherEffects to allow pre-determined weather cycling.
✔️ Thunderstorm Event System
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Powered by real thunder audio.
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Randomized roll system (1–4 for clips, 1–60 for chance) creates natural, non-repetitive storms.
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One of the best atmospheric sequences in the game so far.
🔥 Shiny Mechanic (New Feature!)
✔️ Shiny Spawn Plugin
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Custom plugin lets monsters spawn as “Shiny” variants:
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Palette swaps
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Distinctive visuals
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Rare spawn rates
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Random monster chosen (after recent fixes).
✔️ Shiny Spawn Animation Plugin
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Separate system defines:
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Who receives the animation
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What animation plays
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Prevents confusion with other battlers
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Works flawlessly in test battles.
✔️ Shiny Monster Art
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Many shinies completed so far (e.g., metal slime, Gloopkin, Fire monsters).
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Transparent backgrounds, solid lines, matched poses.
🐉 Monster and Boss Art (Major Progress)
Hundreds of assets completed or refined:
✔️ Full Monster Set for All Elements
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Fire, Ice, Thunder, Earth, Water, Wind
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Time, Space, Gravity, Nature, Chaos
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Dream, Fate, Spirit, Soul
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Oblivion and Dark families
✔️ Boss Art Series
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Spirit of a Hero
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Midnight Sovereign
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Time Weaver Behemoth
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Miniature Black Hole Demon
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Eclipse Shadowmaster
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Anima Requiem
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Chrono Eater / Time Wraith
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Time’s End
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More in progress…
✔️ Art Style Standardization
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Solid lines
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No background
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Dynamic poses
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Anime-inspired with dark fantasy hints
⚒️ Crafting System (Massive Dataset Finalized)
✔️ Full Crafting Ingredient Database Complete
Includes:
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Crafting metals (Magmacite, Lucidium, Umbryllium, etc.)
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White/Dark Magic ingredients
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18+ elemental crafting materials
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Monster essence fragments
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Trash mob ingredients
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Rare, Epic, Ultra Rare tiers
This database will fuel all weapons, armor, accessories, and consumable recipes.
✔️ Recipe Assignments In Progress
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Every weapon, armor piece, accessory, potion, stat booster, exp item, etc. will eventually have a recipe.
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Multiple new items created:
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Mega Phoenix Distillation, Cosmic Evolution Serum, etc.
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⚔️ Weapons, Armor & Accessories (Ongoing)
✔️ Full Item Database Imported
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All daggers, swords, staffs, axes, whips, bows, crossbows, guns, claws, gloves, spears, scythes, boomerangs, hammers
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All armor (helmets, shields, body armor, accessories)
✔️ Craftable vs. Shop Items Organized
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Missing recipes identified
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Expansion list fully prepared
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Spreadsheet layout for final copy-paste ready
📖 Story, Script & Lore
✔️ Opening Script Polish
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Entrance exam sequence refined with new world-building.
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Magical ailment diagnosis scene revamped (auras, lore-driven symptoms).
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Riku’s connection to magic deepened (Dawnwatch reference, heroic grandfather backstory).
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Headmaster rewritten to blend Shifu & Oogway influences — wise, steady, hopeful.
✔️ Dream Dungeon / Nexus
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Function in narrative clarified:
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Contact with past demon hunters
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Purging inner demons
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Multi-world connective nexus
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✔️ Additional Characters Developed
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Ren Hazuki (Malfoy meets Hermione)
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House Hikari (Hideki, Hoshi, Mei, Yuna)
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Future male cast additions planned
🧩 Plugins Developed by Ash Born Interactive
Completed Plugins
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ShinySpawn – rare spawns with palette swaps
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ShinySpawnAnimation – animation triggers on shiny monsters
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Weather Suite – dynamic weather control
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Progressive Crafting Book (found, integrated)
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Time & Weather System (found, integrated)
Future Planned Plugins
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Fast Travel System
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World Map Viewer (via key item)
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Light/Glow Effects plugin
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Bestiary plugin
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Target core, AI behavior, stat gain systems
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Scene Creator for card game
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Shop Menu enhancements
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More ABI-branded plugins on itch.io soon
🎨 Marketing & Community Updates
✔️ Kickstarter Launch Date:
November 28, 2025
✔️ New images, GIFs, and promotional posts created for:
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Shiny monsters
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Spawn animation plugin
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Weather Suite
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DHG updates
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Dev progress summaries
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Personal storytelling posts (LinkedIn, X, etc.)
❤️ Final Thoughts
This project has grown into something far larger, deeper, and more ambitious than its initial concept — and every week it becomes more real.
From the monster art overhaul…
to the full card-battle system…
to shiny variants, weather effects, crafting, custom plugins, and story revisions…
A Demon Hunter's Guide to Passing Finals is finally taking the shape we’ve always envisioned.
Thank you for following the journey.
More updates are coming soon — and the next big milestone is integrating all shiny monsters, finalizing the demo, and preparing the Kickstarter launch page.
Stay tuned, Demon Hunters.
🔥🗡️✨
— Joel & Christine
Ash Born Interactive LLC
Creators of A Demon Hunter’s Guide to Passing Finals
Files
Get A Demon Hunter's Guide to Passing Finals (DEMO)
A Demon Hunter's Guide to Passing Finals (DEMO)
And you thought finals were hell...
More posts
- 🕯️ Devlog: Building Momentum & Feature Updates20 days ago
- Greetings Demon HuntersAug 20, 2025
- Field Assignments, Tactics Classes, and Polishing Up SystemsJun 28, 2025
- Major database overhaulJun 11, 2025
- Updates and improvementsMay 04, 2025
- Exterminated a few bugs, made a few small improvements...Jan 11, 2025
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