Devlog: A Huge Milestone Update for A Demon Hunter’s Guide to Passing Finals


Hello everyone!

It’s been an incredibly productive stretch for A Demon Hunter’s Guide to Passing Finals, and today I wanted to share a comprehensive update covering everything we’ve accomplished so far — from gameplay systems to art production, plugin development, monster design, card mechanics, and major story polish.

This devlog serves as a detailed snapshot of the project’s progress and all the foundational work that’s now in place as we move toward the playable demo and Kickstarter launch.

🎮 Core Gameplay & Systems

✔️ 18+ Element System (Fully Implemented)

  • Fire, Ice, Thunder, Water, Earth, Wind, Light, Dark

  • PLUS custom elements: Time, Space, Nature, Chaos, Gravity, Oblivion, Spirit, Soul, Dream, Fate

  • Each element includes:

    • Damage Taken multipliers

    • Damage Dealt affinities

    • Multi-tier weaknesses, resistances, nullifications, and absorbs

  • Full integration with skillbooks, weapons, crafting, and monster typing.

✔️ Full Spellbook/Affinity System

  • Spellbooks divided into Basic → Legendary, with proper scaling.

  • Open-Affinity characters (Riku, Kaito, etc.) integrated into lore and mechanics.

✔️ Weather Suite Plugin (Completed)

  • Custom Ash Born plugin enabling:

    • Dynamic thunder, storms, fog, snow, blizzards

    • Region-tied weather

    • Beautiful ambient cycles

  • Works with VisuStella_WeatherEffects to allow pre-determined weather cycling.

✔️ Thunderstorm Event System

  • Powered by real thunder audio.

  • Randomized roll system (1–4 for clips, 1–60 for chance) creates natural, non-repetitive storms.

  • One of the best atmospheric sequences in the game so far.

🔥 Shiny Mechanic (New Feature!)

✔️ Shiny Spawn Plugin

  • Custom plugin lets monsters spawn as “Shiny” variants:

    • Palette swaps

    • Distinctive visuals

    • Rare spawn rates

  • Random monster chosen (after recent fixes).

✔️ Shiny Spawn Animation Plugin

  • Separate system defines:

    • Who receives the animation

    • What animation plays

    • Prevents confusion with other battlers

  • Works flawlessly in test battles.

✔️ Shiny Monster Art

  • Many shinies completed so far (e.g., metal slime, Gloopkin, Fire monsters).

  • Transparent backgrounds, solid lines, matched poses.

🐉 Monster and Boss Art (Major Progress)

Hundreds of assets completed or refined:

✔️ Full Monster Set for All Elements

  • Fire, Ice, Thunder, Earth, Water, Wind

  • Time, Space, Gravity, Nature, Chaos

  • Dream, Fate, Spirit, Soul

  • Oblivion and Dark families

✔️ Boss Art Series

  • Spirit of a Hero

  • Midnight Sovereign

  • Time Weaver Behemoth

  • Miniature Black Hole Demon

  • Eclipse Shadowmaster

  • Anima Requiem

  • Chrono Eater / Time Wraith

  • Time’s End

  • More in progress…

✔️ Art Style Standardization

  • Solid lines

  • No background

  • Dynamic poses

  • Anime-inspired with dark fantasy hints

⚒️ Crafting System (Massive Dataset Finalized)

✔️ Full Crafting Ingredient Database Complete

Includes:

  • Crafting metals (Magmacite, Lucidium, Umbryllium, etc.)

  • White/Dark Magic ingredients

  • 18+ elemental crafting materials

  • Monster essence fragments

  • Trash mob ingredients

  • Rare, Epic, Ultra Rare tiers

This database will fuel all weapons, armor, accessories, and consumable recipes.

✔️ Recipe Assignments In Progress

  • Every weapon, armor piece, accessory, potion, stat booster, exp item, etc. will eventually have a recipe.

  • Multiple new items created:

    • Mega Phoenix Distillation, Cosmic Evolution Serum, etc.

⚔️ Weapons, Armor & Accessories (Ongoing)

✔️ Full Item Database Imported

  • All daggers, swords, staffs, axes, whips, bows, crossbows, guns, claws, gloves, spears, scythes, boomerangs, hammers

  • All armor (helmets, shields, body armor, accessories)

✔️ Craftable vs. Shop Items Organized

  • Missing recipes identified

  • Expansion list fully prepared

  • Spreadsheet layout for final copy-paste ready

📖 Story, Script & Lore

✔️ Opening Script Polish

  • Entrance exam sequence refined with new world-building.

  • Magical ailment diagnosis scene revamped (auras, lore-driven symptoms).

  • Riku’s connection to magic deepened (Dawnwatch reference, heroic grandfather backstory).

  • Headmaster rewritten to blend Shifu & Oogway influences — wise, steady, hopeful.

✔️ Dream Dungeon / Nexus

  • Function in narrative clarified:

    • Contact with past demon hunters

    • Purging inner demons

    • Multi-world connective nexus

✔️ Additional Characters Developed

  • Ren Hazuki (Malfoy meets Hermione)

  • House Hikari (Hideki, Hoshi, Mei, Yuna)

  • Future male cast additions planned

🧩 Plugins Developed by Ash Born Interactive

Completed Plugins

  • ShinySpawn – rare spawns with palette swaps

  • ShinySpawnAnimation – animation triggers on shiny monsters

  • Weather Suite – dynamic weather control

  • Progressive Crafting Book (found, integrated)

  • Time & Weather System (found, integrated)

Future Planned Plugins

  • Fast Travel System

  • World Map Viewer (via key item)

  • Light/Glow Effects plugin

  • Bestiary plugin

  • Target core, AI behavior, stat gain systems

  • Scene Creator for card game

  • Shop Menu enhancements

  • More ABI-branded plugins on itch.io soon

🎨 Marketing & Community Updates

✔️ Kickstarter Launch Date:

November 28, 2025

✔️ New images, GIFs, and promotional posts created for:

  • Shiny monsters

  • Spawn animation plugin

  • Weather Suite

  • DHG updates

  • Dev progress summaries

  • Personal storytelling posts (LinkedIn, X, etc.)

❤️ Final Thoughts

This project has grown into something far larger, deeper, and more ambitious than its initial concept — and every week it becomes more real.

From the monster art overhaul…
to the full card-battle system…
to shiny variants, weather effects, crafting, custom plugins, and story revisions…

A Demon Hunter's Guide to Passing Finals is finally taking the shape we’ve always envisioned.

Thank you for following the journey.
More updates are coming soon — and the next big milestone is integrating all shiny monsters, finalizing the demo, and preparing the Kickstarter launch page.

Stay tuned, Demon Hunters.
🔥🗡️✨

Joel & Christine
Ash Born Interactive LLC
Creators of A Demon Hunter’s Guide to Passing Finals

Files

A Demon Hunters Guide to Passing Finals.zip 993 MB
1 day ago

Get A Demon Hunter's Guide to Passing Finals (DEMO)

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