A downloadable tool

Attack Recoil Plugin

Not every weapon is safe to wield — sometimes power comes at a cost. The Attack Recoil Plugin for RPG Maker MZ lets you create weapons that damage their user based on the damage they deal. Perfect for cursed equipment, high-risk combat builds, and powerful tradeoffs.

⚔️ Key Features

  • Add recoil damage using simple note tags on weapons
  • Recoil is based on a percentage of damage dealt
  • Works with both normal attacks and skills (when using tagged weapons)
  • Apply self-inflicted states (e.g., poison, burn) after dealing damage
  • Effects stack across multiple equipped weapons
  • Recoil is calculated from final damage dealt (after modifiers)
  • Supports multi-target actions (recoil scales with total damage dealt)
  • Designed to work alongside most battle systems

🎮 Example Use Cases

  • A “Double-Edged Sword” that deals massive damage but injures the wielder every strike
  • A cursed weapon that has a chance to poison its user after attacking
  • A high-risk build where stronger attacks come with greater self-damage
  • Optional challenge gear for advanced or hardcore players

📥 Summary

Add meaningful risk to powerful weapons and create engaging high-risk, high-reward combat mechanics with ease.

Download

Download
AttackRecoil.js 5.8 kB

Comments

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This page says recoil damage goes on weapons, skills, or states . Documentation states only weapons. Which is true?

Deleted 8 days ago

I have also verified the documentation, and post text reflect the actual functionality of the plugin