Attack Recoil Plugin
A downloadable tool
Attack Recoil Plugin
Not every weapon is safe to wield — sometimes power comes at a cost. The Attack Recoil Plugin for RPG Maker MZ lets you create weapons that damage their user based on the damage they deal. Perfect for cursed equipment, high-risk combat builds, and powerful tradeoffs.
⚔️ Key Features
- Add recoil damage using simple note tags on weapons
- Recoil is based on a percentage of damage dealt
- Works with both normal attacks and skills (when using tagged weapons)
- Apply self-inflicted states (e.g., poison, burn) after dealing damage
- Effects stack across multiple equipped weapons
- Recoil is calculated from final damage dealt (after modifiers)
- Supports multi-target actions (recoil scales with total damage dealt)
- Designed to work alongside most battle systems
🎮 Example Use Cases
- A “Double-Edged Sword” that deals massive damage but injures the wielder every strike
- A cursed weapon that has a chance to poison its user after attacking
- A high-risk build where stronger attacks come with greater self-damage
- Optional challenge gear for advanced or hardcore players
📥 Summary
Add meaningful risk to powerful weapons and create engaging high-risk, high-reward combat mechanics with ease.
| Updated | 8 days ago |
| Status | Released |
| Category | Tool |
| Author | Ash Born Interactive LLC |
| Tags | attack-recoil, cursed-equipment, damage-feedback, double-edged-sword, free-plugin, indie-dev-tools, RPG Maker MZ, rpg-maker-plugin, rpg-maker-tools |
| Content | No generative AI was used |
Download
Download
AttackRecoil.js 5.8 kB

Comments
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This page says recoil damage goes on weapons, skills, or states . Documentation states only weapons. Which is true?
I have also verified the documentation, and post text reflect the actual functionality of the plugin